CS100 -- Computer Applications I Pds 2, 5, 8 QT2


Friday January 24, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Effectively use conditions, conditionals, loops, and random numbers in programs.
DoNow.GIF
Online: Fill out this Google Form (5 minutes)

Get into Gaggle digital locker and save programs to the desktop and check that they are complete.
Class_Activity.GIF
Demonstration: Picking up the exact color (3 minutes)
Finish these programs and have them ready for Miss Hangen to check.
Directions: Direction packets, papers, and folders are on the table on the left of room. Pick up as needed. Then return.
FlipCoin.sb (single sheet printed front and back)
MazeHangen.sb (stapled packet)
  • Comments, sprites, and background are in the file found below on this wiki page.
  • You create the scripts.
  • 2 separate hint sheets are available.
SnowballGame.sb (staple packets in manilla folders)
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (8 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Friday & Thursday January 17 & 23, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use random numbers in conditionals.
DoNow.GIF
Paper and Pencil Handout: (10 minutes)
1. When you flip a coin, what are your odds of getting heads? Write it as a percent.(1 pt)
2. When you flip a coin, what are your chances of getting tails? Write it as a fraction. (1 pt)
3. If you use the number 0 to represent heads, and the number 1 to represent tails, write the conditional or draw a picture of the conditional that would simulate the results of a random flip of a coin using all of these pieces put together. (7 pts)
FlipCoinConditionalPieces.PNG
Class_Activity.GIF
Demonstration: Watch and discuss 2 different FlipCoin programs. (3 minutes)
Scratch Filename: FlipCoin.sb Design your own flip coin program or model one based on the handout. You will need to paint the sprites or get pictures from Scratch or the internet. If you use a picture from the internet make a credits sprite with the web address.
Finish Scratch: Mid Term Exam Scratch Project - MazeHangen.sb
Download this file and save it to your desktop.
Follow the directions in the packet carefully.

Finish: SnowballGame.sb
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (8 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday January 16, 2014 Period 8 and Period 5
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Assess learning.
DoNow.GIF
Online: Get into your Gaggle digital locker so you can look at any files you might need to answer the questions on the mid term. Make sure you have your folder.
Class_Activity.GIF
Paper and Pencil Handout: Mid Term Exam Multiple Choice
Scratch Filename: Mid Term Exam Scratch Project - MazeHangen.sb
Download this file and save it to your desktop.
Follow the directions in the packet carefully.


Finish: SnowballGame.sb
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Wednesday January 15, 2014 Period 5 only
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Assess learning.
DoNow.GIF
Online: Get into your Gaggle digital locker so you can look at any files you might need to answer the questions on the mid term. Make sure you have your folder.
Class_Activity.GIF
Paper and Pencil Handout: Mid Term Exam Multiple Choice
Scratch Filename: Mid Term Exam Scratch Project - MazeHangen.sb
Download this file and save it to your desktop.
Follow the directions in the packet carefully.


Finish: SnowballGame.sb
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday January 14, 2014 Period 8 does not meet today.
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Assess learning.
DoNow.GIF
Online: Get into your Gaggle digital locker so you can look at any files you might need to answer the questions on the mid term. Make sure you have your folder.
Class_Activity.GIF
Paper and Pencil Handout: Mid Term Exam Multiple Choice
Scratch Filename: Mid Term Exam Scratch Project - MazeHangen.sb
Download this file and save it to your desktop.
Follow the directions in the packet carefully.

TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Monday January 13, 2014 Period 8 does not meet today.
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Paper and Pencil: From your Gaggle digital locker, save your SnowballGame.sb to your desktop. Click on the Elf sprite. Write these sentences on your paper and fill in the blanks with the appropriate numbers of script blocks from your program's sprites.
1. The number of blocks of script in the elf sprite is _.
2. The number of blocks of script in the object sprite is _ .
3. The number of blocks of script in the workshop sprite is _.
4. The number of blocks of script in the snowman sprite is _.
5. The number of blocks of script in the snowball one sprite is _.
6. The number of blocks of script in the stage is _.
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Add personal embellishments.
Type comments.
Demonstrate for the class.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Friday January 10, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Paper and Pencil Handout: Snowball Touching Elf Questions
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday January 9, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF
Watch Demonstration: SnowballGame.sb
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Wednesday January 8, 2014 Early Dismissal Day
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF
Watch Demonstration: SnowballGame.sb
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday January 7, 2014 (Wind chill day - no school)

Monday January 6, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF

Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday January 2, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF
Watch Demonstration: SnowballGame.sb
In Folder: Check you Activity Log to see where you left off in the directions for SnowballGame.sb
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Monday December 23, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Have fun with programming.
Class_Activity.GIF
Options:
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.



Friday December 20, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF
Google Doodle: 100th Anniversary of the Crossword Puzzle
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday December 19, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Paper and Pencil: What do you have so far? Where are you in the directions?
Save your SnowballGame.sb to your desktop. Open it and answer the following:
Open your folder and find your Activity Log.
1. What did you write for your progress so far; specifically, what packet, what page number, and what direction number?
2. How many sprites do you have?
3. How many costumes does the elf have?
4. How script blocks does the elf have?
5. Do you have comments for the elf?
6. Do you have an object sprite such as a drum or ball?
7. How many script blocks does the object have?
8. Do you have comments for the object?
9. Do you have a workshop sprite?
10. How many script blocks do you have for the workshop?
11. Do you have comments for the workshop?
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part IV: Snowman
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Wednesday December 18, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Paper and Pencil Handout: SnowballGame.sb Questions on Part II: Object
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part III: Workshop
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday December 17, 2013 2-hour delay
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Paper and Pencil Handout: SnowballGame.sb Loops, Conditionals, and Conditions Day 2
This includes summarizing what you have learned in at least 1 paragraph.
Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part II: Object
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Monday December 16, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions.
DoNow.GIF
Get into your Gaggle digital locker. Open your SpinningCartoon.sb program.
Watch Demonstration: SnowballGame.sb
Class_Activity.GIF
Today you are laying the foundation for a snowball game. There is more to come.
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part I: The beginning of a game.
Follow the directions in the 3-page packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.


Friday December 13, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use loops and conditionals.
DoNow.GIF
Watch: Video of Saloni introducing the if else statement (#19 in Angry Birds/Plants vs Zombies)
Online: Scroll to petition
Class_Activity.GIF
Finish work: Check your grades in Home Access. If there is something you are not finished with or skipped. Do that now.
Tutorials: code.org/learn
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday December 12, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use loops and conditionals.
DoNow.GIF
Paper and Pencil Handout: Hour of Code: Angry Birds Questions (Finish and turn in if you haven't yet.)
Watch: Video of Bill Gates introducing the if statement (#17 in Angry Birds/Plants vs Zombies)
Class_Activity.GIF
Tutorials: code.org/learn
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.


Wednesday December 11, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use loops and conditionals.
DoNow.GIF
Paper and Pencil Handout: Hour of Code: Angry Birds Questions
Class_Activity.GIF
Tutorials: code.org/learn
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday December 10, 2013
Snow day

Monday December 9, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use loops and conditionals.
DoNow.GIF
Google Doodle: Grace Hopper's Birthday (First Computer Programmer)
Class_Activity.GIF
Watch Video: One Hour of Code
Tutorials: code.org/learn
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Friday December 6, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct a program that uses loops to make a sprite spin.
DoNow.GIF
Paper and Pencil Handout: Loops for Spinning
Class_Activity.GIF
Scratch Filename: SpinningCartoon.sb Finish creating the 4 costumes of the cartoon character.
Create a super simple cartoon character by following Miss Hangen's demonstration.
  • Add the scripts and comments from the direction packet and test thoroughly.
  • Embellish your cartoon character or make a new one that faces the 4 directions.

TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday December 5, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct a program that uses loops to make a sprite spin.
DoNow.GIF
Definitions to add to your notes:
User-initiated event - Something that the person who is running the program does, such as click the mouse on something or press a key on the keyboard.
Iteration of a loop - one time through the loop
Watch: The video of making the back, left, and right costumes of the cartoon. Cartoon4Costumes.avi
Class_Activity.GIF
Scratch Filename: SpinningCartoon.sb Finish creating the 4 costumes of the cartoon character.
Create a super simple cartoon character by following Miss Hangen's demonstration.
Add the scripts and comments from the direction packet and test thoroughly.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Wednesday December 4, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that uses loops to make a sprite spin.
DoNow.GIF
Definitions to add to your notes:
User-initiated event - Something that the person who is running the program does, such as click the mouse on something or press a key on the keyboard.
Iteration of a loop - one time through the loop
Paper and Pencil Handout: Loop Analysis
Class_Activity.GIF
Scratch Filename: SpinningCartoon.sb Create 4 costumes of the cartoon character.
Create a super simple cartoon character by following Miss Hangen's demonstration.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday December 3, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that implements a conditional loop with a compound condition, and the if condition with random numbers and the = relational operator.
DoNow.GIF
Read: Look at your Activity Log to see where you left off on Wednesday last week.
Class_Activity.GIF
Finish: Thanksgiving.sb Use the 6-page stapled packet.
Make sure that your splash sprite moves to the same location as the button each time.
Finish: LoopsConditions.sb
Finish: Loops and Conditional Identification
Finish: 4LoopsEffects.sb
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Tuesday & Wednesday November 26 & 27, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that implements a conditional loop with a compound condition, and the if condition with random numbers and the = relational operator.
DoNow.GIF
Paper and Pencil Handout: Look at the Thanksgiving.sb Directions.
1. What is the conditional loop that is being used?
2. There are nine of the same conditional being used. What is it?
3. What is the green logical operator that is being used in the conditional loop?
4. What 2 light blue sensing conditions are being used in the hexagon part of the conditional loop?
5. What green condition (that is a relation operator) is being used in the nine similar conditionals?
6. What other green operator is being used frequently in this program?
Finish Scratch File: 4LoopsEffects.sb (Construct DOK 3)
Class_Activity.GIF
Online: Google.com/images Search for Thanksgiving background 1600 x 1200
Save the file to the desktop. Write down the main domain web address for the source so you can add it to your background to give proper credit.
Scratch Filename: Thanksgiving.sb Use the 6-page stapled packet.
If you get your background from the internet, add text to the background with the main domain web address of the source.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Monday November 25, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that demonstrates the use of loops and conditional loops.

DoNow.GIF
Finish
Scratch Filename: LoopsConditions.sb
Paper and Pencil Directions and Questions: Loops and Conditional Identification
Class_Activity.GIF
Scratch Filename: 4LoopsEffects.sb (Construct DOK 3)
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Friday November 22, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that demonstrates the use of loops and conditional loops.
DoNow.GIF
Scratch Filename: Bounce.sb
Class_Activity.GIF
Scratch Filename: 4LoopsEffects.sb (Construct DOK 3)
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday November 21, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Identify and categorize loops, conditional structures, and conditions.
DoNow.GIF
Paper and Pencil Handout: Definition Matching Refer to the notes in your folder from Tues and Wed.
Categorize as Loop and/or Conditional
Class_Activity.GIF
Scratch Filename: LoopsConditions.sb
Collect and Display loops, conditionals, sensing conditions, and operator conditions in a Scratch program according to the directions on the handout.
Paper and Pencil Directions and Questions: Loops and Conditional Identification

Scratch Filename: 4LoopsEffects.sb Save the file to your desktop then open it. Follow the directions on the handout. Try to do the project with page 1 directions only. If you need more pictures, ask for page 2.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Put your papers in your folder and return it to the side table on your way out the door.

Wednesday November 20, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Define pertinent terms. (DOK Level 1)
Objective: Identify loops, conditional structures, and conditions. (DOK Level 1)
DoNow.GIF
Notes on Paper and Pencil: Look at the front board.
Define EFFICIENT. Use it in a sentence that relates to Scratch. Write a synonym.
Class_Activity.GIF
Notes on Paper and Pencil:
Based on our discussion, define the words. Use them in a sentences that relate to Scratch. Write synonyms.
  • revise (verb)
  • loop (noun)
  • conditional (adjective)
Paper and Pencil Directions and Questions: Loops and Conditional Identification
Filename: LoopsConditions.sb
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Put your papers in your folder and return it to the side table on your way out the door.

Tuesday November 19, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Define pertinent terms. (DOK Level 1)
DoNow.GIF
Paper and Pencil: Make sure your name is on all of your Activity Logs and Goal Charts.
Turn in all of your Activity Logs and Goal Charts, regardless of how much more space there is.
Class_Activity.GIF
Bing.com
Paper and Pencil: Define, Use and Relate Vocabulary for the New Goal
  • implement (verb)
  • analyze (verb)
  • loop (noun)
  • conditional (adjective)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Track your progress on the current assignment and reflect on what you learned today on your Activity Log and Reflection journal papers in your folder.
  2. Rate yourself on goal attainment on the chart in your folder.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in papers and put away your folder on your way out the door.

Monday November 18, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use visual effects to create a simulation.
DoNow.GIF
Paper and Pencil Handout: Finish Baseball #28 and #30 Questions
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Packet: Baseball.sb (Directions pages 7 through 9)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Friday November 15, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use visual effects to create a simulation.
DoNow.GIF
Paper and Pencil Handout: Finish Baseball #28 and #30 Questions
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Packet: Baseball.sb (Directions pages 7 through 9)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Thursday November 14, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use visual effects to create a simulation.
DoNow.GIF
Watch: Video of fireworks
http://www.youtube.com/watch?v=M0KKrmjv_ro
http://www.youtube.com/watch?v=OJyvi_fL7JA
Paper and Pencil: List and describe phases of one blast of fireworks.
Class_Activity.GIF
Paper and Pencil Handout: Finish Baseball #28 and #30 Questions
Filename: Baseball.sb Read the directions on the paper before you start.
Packet: Baseball.sb (Directions pages 7 through 9)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Wednesday November 13, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use conditions to determine what actions should occur.
DoNow.GIF
Paper and Pencil: Check the completeness of your Baseball.sb program so far. On back of Activity handout.
1. How many script blocks do you have for the bat sprite?
2. Do you have comments typed for the bat?
3. How many script blocks do you have for the plays sprite?
4. Do you have a comment typed for each of the blocks?
5. How many script blocks do you have for the baseball sprite?
6. Do you have several comments typed for the baseball sprite?
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Direction Sheet: Baseball.sb (Directions pages 5 and 6)
Paper and Pencil: Baseball #28 and #30 Questions
After you finish page 5, answer the questions about the section of script in direction #28.
After you finish page 6, answer the questions about the block of script in direction #30.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Tuesday November 12, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use conditions to determine what actions should occur.
DoNow.GIF
Paper and Pencil:
1. What do you think the fireworks sprites are for?
2. How many costumes are there in the fireworks sprite?
3. How many costumes are there in the baseball sprite?
4. How many costumes are there in the bat sprite?
5. How many costumes are there in the plays sprite?
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Direction Sheet: Baseball.sb (Directions pages 5 and 6)
Paper and Pencil: Baseball #28 and #30 Questions
After you finish page 5, answer the questions about the section of script in direction #28.
After you finish page 6, answer the questions about the block of script in direction #30.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Monday November 11, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Apply slope (change in y over change in x) to sprite movement.
DoNow.GIF
Google Doodle: Veterans' Day
Read: Third-Graders React To Video Games Tracking Their Play
Listen: Third-Graders React to Video Games Tracking Their Play
Class_Activity.GIF
Paper and Pencil: Calculate the slope.
Filename: Baseball.sb Read the directions on the paper before you start.
Direction Sheet: Baseball.sb (Directions pages 5 and 6)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.



Friday November 8, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Apply slope (change in y over change in x) to sprite movement.
DoNow.GIF
Listen: How Video Games Are Getting Inside Your Head--And Wallet
Read: How Video Games Are Getting Inside Your Head--And Wallet
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Direction Sheet: Baseball.sb (Directions pages 3 and 4)
You must create the Plays sprite by using the text tool in the paint editor.
Make a variable. Start the scripts for the ball.
Discuss: Slope (change in y direction/change in x direction)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Thursday November 7, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use the text tool.
DoNow.GIF
Paper and Pencil on Handout: Rotation Settings
Watch demonstration of rotating baseball bats to get the correct answers for the matching.
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Direction Sheet: Baseball.sb (Directions for the Plays sprite)
You must create the Plays sprite by using the text tool in the paint editor.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Wednesday November 6, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Create a simulation.
DoNow.GIF
Paper and Pencil: Watch the demonstration of the baseball bats and answer Miss Hangen's questions on the half sheet of paper.
Class_Activity.GIF
Verify: Look in digital locker to see if you have Baseball.sb in it. If so, save it to the desktop; otherwise, start at the beginning of the directions for baseball.
Filename: Baseball.sb Read the directions on the paper before you start. THE DIRECTIONS ARE IN YOUR FOLDER.


TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Tuesday November 5, 2013
No school for students.

Monday November 4, 2013 (substitute)
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Create a simulation.
DoNow.GIF
Verify: Get into your Gaggle digital locker. Save your Pumpkin.sb to the desktop and open it. Test it thoroughly to determine if you are finished or not.
Class_Activity.GIF
Finish: Pumpkin.sb Add comments about what you did in the program so that you will be able to remind yourself when you look back at this program at another time.
Filename: Baseball.sb Read the directions on the paper before you start. THE DIRECTIONS ARE IN YOUR FOLDER.


TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Friday November 1, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Create an animation.
DoNow.GIF
Think-Pair-Share: What must be changed in the script if you have a different number of costumes? How does it relate to the number of costumes you have for the pumpkin?
Class_Activity.GIF
Demonstration: Pumpkin.sb benchmark and better than benchmark.
Filename: Pumpkin.sb Use the paper directions to create an animation of you carving your pumpkin.
Go above and beyond what is on the paper.
Finish: NameInputOutput.sb
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Thursday October 31, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Create an animation.
DoNow.GIF
Paper and Pencil: Draw a jack-o-lantern on paper that you could create in Scratch, one step at a time.
Google Doodle for Halloween: Use the Google Chrome browser if your computer has it on the desktop.ChromeIcon.PNG
Google.com
Class_Activity.GIF
Demonstration: Pumpkin.sb that is better than what is included in the directions.
Finish: NameInputOutput.sb
Filename: Pumpkin.sb
Download the pumpkin sprite and open it. Save the Scratch file to the desktop as Pumpkin.
Use the paper directions to create an animation of you carving your pumpkin.
Go above and beyond what is on the paper.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.

Wednesday October 30, 2013
Goal: Students will be able to follow printed directions to produce projects that are as good as or better than the benchmarks.
Objective: Use broadcast and wait in Scratch.
DoNow.GIF
Watch Demonstration: Conversation of the guy and girl in NameInputOutput.sb
Class_Activity.GIF
Filename: NameInputOutput.sb Use broadcast and wait to make them have a conversation. Make other embellishments.
Filename: Pumpkin.sb
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.